Development Art:
Main Characters
Development of the main characters, Ronou, Mune, Sabér, and Sarn. There's an immense difference now than when I started (bored in high school = not necessarily good art). With lots more consideration to background and the environments the characters were raised in taken to mind, let's see how our characters have grown!
(Most recent pictures at the top left.)
Ronou

Ronou's themes are "red", "yellow", "wind", and words similar to "honesty". Though it was a long road getting her design to where it is now, she is still a character whose appearance changes often. Although she commands the wind, she's not very elegant.
Note: Ronou used to be a boy. Her gender changed after the reboot.
Mune

Mune's themes are "pink", "blue", "water", "ice", and words similar to "intuitive". Her "final" design was also a long time in coming, and it's important; she tends to dote on how she looks more than Ronou. An affinity for water and a family aligned to it has fashioned a passive kind of elegance. Her color themes happen to be my favorite color pairing.
Sabér

Sabér's themes are "green", "purple", "forest", and words similar to "silent". Sabér's appearance stays tied to his roots in the forest no matter where he goes. His strong sense of conviction shows, even through a lingering sting of defeat.
Sarn

Sarn's themes are "red", "green", "fire", and words similar to "mad". Strongly aligned with fire, he's not given to self-restraint; it shows in his eyes, and yet he does try. His aura creates an enigmatic sense of danger.





















































